![]() This is to ensure adequate feedback, and real-time implementation of said feedback if necessary. Pre-release / beta testing builds are available from within my Discord. Progress has reached the Underwater Temple. These PAL patches could still be ported to NTSC-U: Battlefield 2 - Modern Combat. Ported WinBack series to NTSC-U successfully. Some item previews have been remade using actual 3D models posed in Blender. (08-19-2014, 11:31 PM)devina40 Wrote: Thanks Nemesis for fixing Resident Evil Outbreaks FMVs and items. Character UI has been remade from the ground up. UE5 is being used as a tool to make textures). Being made with UE5, normal maps and specular maps. This update will distance itself from simple AI upscales. This has been a year in the making currently. Made a CGI inspired costume add-on for Soki, and various misc. This was the first texture pack I made. costumes for Samanosuke, including the Ninja Costume. Made a CGI inspired costume add-on for Jubei. Fully upscaled, except for a few random bits of text documents here and there. Will probably revisit when I've finished that pack. I was doing a pack for the HD release, but stopped around mid-way in favor for Oni3 HDRP v3.0. Also, like mentioned above, support the devs! Buy the HD release, this will also help tell Capcom "there might be money to be made here!" Pre-rendered backgrounds can't be replaced. It would not make sense to make a pack for this game. Here's a bit of information about the status of the packs: ^^ (stumbled upon this post while looking for debug menu information for the games XD) Just been lazy on that front, most of my time is spent enhancing these packs and doing costume requests for them. I suppose I could make a thread here with links to all 3 packs though. The reason the website was made, and this wasn't used, is simply because either this group didn't exist at the time, or I didn't know ^-^Īfter having spent some effort stitching the site together with my wife, I'd find it a tad sad to axe it altogether. I've already made texture packs for Oni2, 3 and DoD ![]() If you plan on coming back to the same bg textures in the future I'd recommend making a copy of the images by ctrl-clicking the images in the folder (this takes a while) and putting them in a separate folder you probably can't upscale the BG's in 1 either if the naming scheme only includes 1 hyphen ex: 109f993e98e1f1aa-00002640.png <- This is usually a bad texture since the engine constantly renders a new texture instead of using the same one, making it impossible to upscale unless the emulator changes how it dumps files. Onimusha 2 doesn't dump the BG's unfortunately. Dimensions will show the biggest textures first, while date will show the images dumped in chronological order, the latter is useful for things like looking through concept art in one go, to make it easy to just multi-select them. To avoid the dreaded "100,000" texture dump folder, I recommend leaving texture dumping off in both emulator and in-game settings and binding the "Texture Dump" hotkey to space (and remove any other hotkey that was space by default) and just dump whenever a new texture/cutscene plays Also to deal with the naming scheme you could try sorting by Dimensions (it's not listed by default you have to right click while inside the folder then "sort by" then "more." and check Dimensions) or date. Here are some tips for dumping in general. Onimusha_2_-_Samurais_Destiny_SLUS-20393_20221209105800.Click to expand.I haven't dumped 1 since I'm going to play the remastered version on Steam. Left side of screen should be aligned, fog should be rendering proper and fmvs shouldn't flicker or have images overplayed on borders PCSX2 Revision Rest of the game will only display correctly in Software mode. After that, HW renderer will display the first area correctly with no black on left side. On the first level only, press f9 twice to cycle to and from software renderer. from the default, Direct3D9 (Software), to all of the other options, but nothing. Load up game and play mountain level and for fmv just play a fmv, for alignment issue, I'll elaborate: Left side of screen has alignment issue, fog effects only show in software mode aka an upscale issue no matter the API used and FMVs got images on borders and flickering Reproduction Steps
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